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The Game of Thrones: Console Version

by Tech Team
31 Jul 2017 | 2:10 PM

The gaming world has been deeply divided over the last few years, and the battle lines drawn between the different camps are as deep as they have ever been. There have been hundreds of wars fought over a multitude of reasons. Developers against developers, studios against studios, and gamers against all of them.

The Lands of Gaming

Now the lands are divided into separate kingdoms, each vying for ultimate supremacy. The East is shared between Sony and Nintendo, who use the PlayStation and Wii, respectively, as their greatest weapons. They have divided the lands based on the age of the gamers, and each has a history of delivering some of the most beloved games in history.

Meanwhile the West is dominated by XBox - owned by Microsoft - first established to oppose the Eastern powers and create a local gaming industry independent of foreign hardware demands. Above them all stands the PC master race, a land free of hardware limitations, where mods run wild and everything is perfectly rendered.

The Years of War

Each year the technology between all of these factions have grown at their own pace with parties trading victories and losses in the market. The strongest rivalry was between the Xbox One and the PS4, where the former won a resounding victory during the Battle of Black Friday 2013.

But, difficulties did not end for the Green and Black, and Xbox has spent most of 2015 trying to get the console back on track after the troubled launch of Xbox Live. Now, the faction is considering a course of action that won't necessarily end the console wars for good, but will undoubtedly change it forever.

A Union of Two Houses

Xbox team head Phil Spencer appeared in their summer showcase to talk about a possible merger between Xbox One and Windows 10. Making these two systems compatible will allow gamers to access their games on both platforms, as well as keep their game library.

This is good news for Xbox gamers considering they'll only have to purchase one version of the game to play it on both console and PC. It also alleviates pressure from Microsoft to come out with better console hardware faster. This is because they don't have to ask gamers to buy the same games every time a new generation comes out, especially with the backwards compatibility that's already in the works.

Everyone Gets a Console

Spencer is using the current two-year upgrade cycle of smartphones as inspiration for constantly making the bleeding edge of technology available to the public. This, according to him, is a much better situation than the current seven year upgrade cycle that needs to occur just to justify the price tag that comes with game purchases.

This proposed upgrade cycle is also great for developers and studios who don't have to wait almost a decade to try technology coming out today for their games. This plan seems to equal better games coming out faster without compromising the existing collection of games that everyone already loves.

A (Potential) Red Wedding

There is one potential snag with this proposed marriage, though. If consoles are going to start acting like smartphones in terms of how often they come out, the bills can stack up in no time. There's also the issue of how often gamers will need to upgrade to keep up with developers who use newer technology on their games.

It's going to be a rocky relationship if this union ever pushes through, and it won't be pretty for Xbox. But, if they manage to pull it off, they can create a house of games that will become unrivalled for many years to come.